Online Battles
PVP Battles
Gameplay Structure
Each player needs to build up a team of 3 best BAC Warriors (Level 2 at least) to go on PVP Battles.
Then choose the "Setup" button. BAC Battles will set up opponents randomly based on total player's team power.
How to calculate Team Power:
Power = Total Attack of 3 BAC Warriors
Example: A team of DumbDreamer, WiseWater and WhoopsyWind. All of them are Level 2.
DumbDreamer: Attack: 42
WiseWater: Attack: 62
WhoopsyWind: Attack: 82
Power = 42 + 62 + 82 = 186
After Battle matching, both teams need to fight for winner. Winner will be rewarded in EXP and $BAC based on the circumstances of the Battle.
In each round, players need to choose single BAC Warrior to attack a single opponent. The damage will be calculated by the formula below:
Damage = (Attack x Critical) - Opponent Defend
Critical will be calculated by Warrior's level:
Level
Critical Rate
2
150%
3
180%
4
200%
5
250%
Example: Level 2 WhoopsyWind attack the Level 2 WiseWater Opponent
Player: Level 2 WhoopsyWind: Attack: 82, Critical Rate: 150%
Opponent: Level 2 WiseWater: Defend 32
Damage = (82 x 150%) - 32 = 91
Therefore, the Opponent WiseWater loses 91 HP .
There is a Pow Charge for Native Special Ability. Player can use the speciality when the Charge is full.
Warrior
Active Speciality
Native Speciality (Need Pow Charge)
DumbDreamer
This warrior can be invisible in Battles which makes him resist from opponent attack by 20%.
None
WiseWater
None
This warrior uses water to conquest the whole battles which makes all opponents lose 30% of HP.
WhoopsyWind
Resist from opponent's attack by 30%
Attack the whole enemy's side. In result, all enemies will lose 35% of HP through each attack.
FancyFire
None
With each attack of speciality, he will make all enemies lose 50% of HP.
Lil'Lightening
Lil can be resisted from enemy's attack by 75%
With each speciality attack, Lil will make a conquest for all opponents which cost them 80% of HP.
The match will end in case 1 of the 2 sides has no warrior left. And there will be a winner.
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